The Last Night by Odd Tales

Dev Blog / Behind-the-Scenes

The Last Night

By Tim & Adrien Soret (Odd Tales)

Byte-Sized Dev Insight:

The Last Night’s roots trace back to a cyberpunk jam in 2014. In just six days, Tim and Adrien built a short browser prototype, leaning heavily on pixel art and cinematic ambition.

What makes The Last Night unusual is how it blends world-building over pure mechanics. Tim has spoken about choosing to invest heavily in crafting a “living future city” rather than focusing on one single gameplay gimmick.

As development has progressed, they’ve tackled big technical challenges, for instance, building architecture in Unity that supports both dynamic systems and cinematic scripted moments. Their blog dives into modular design, scriptable objects, and keeping subsystems decoupled so features can evolve independently.

But it hasn’t been smooth sailing: legal, funding, and team changes have delayed the game, and as of now, no fixed release date has been announced.

Why it matters:
The Last Night demonstrates how modern indie studios must juggle vision, resources, and pragmatism. It’s a reminder that creating atmospheric games isn’t just about art, it’s about architecture.

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